Class Iii Gaming

broken image


Understanding the differences between these two types of games

  1. Class Iii Gaming In Oklahoma
  2. Class Iii Gaming Machines
  3. Class Iii Gaming
  4. Class Iii Gaming Compact
  5. Class Iii Gaming Florida

The compacts can apply those state laws to class III gambling that each party believes necessary for regulation. Class III gaming authorized by the Oklahoma State-Tribal gaming compacts, consists of electronic amusement games, electronic bonanza style bingo games, electronic instant bingo, and non-house banked card games. § 291.3 When may an Indian tribe ask the Secretary to issue Class III gaming procedures? § 291.4 What must a proposal requesting Class III gaming procedures contain? § 291.5 Where must the proposal requesting Class III gaming procedures be filed? § 291.6 What must the Secretary do upon receiving a proposal?

By Henry Tamburin

I've received a lot of questions about video poker machines in casinos on Native American reservations. To get the answers on how these machines work, I interviewed Jim Coleman, Senior Product Manager at IGT (a company that manufactures the majority of video poker machines for Class III casinos).

Before I begin, let me give you a brief history lesson on how Class I, II, and III gaming came about. The federal Indian Gaming Regulatory Act established the three classes in 1988, which defined what Indian tribes in a given jurisdiction can and can't offer in their casinos. 'Class I gaming' is defined as 'traditional Indian gaming and social gaming for minimal prizes.' Since Class I doesn't involve commercial gambling, I'll ignore it for this article. 'Class II gaming' means the game of chance commonly known as bingo, whether or not electronic, computer, or other technologic aids are used in connection therewith, including, if played in the same location, pull-tabs, lotto, punch boards, tip jars and other games similar to bingo, as well as various non-house-banked card games (but for this article, we'll ignore these other types).

'Class III gaming' is full-scale gambling (e.g., Las Vegas or Atlantic City), including table games (blackjack, craps, etc.), slots, and video poker. Tribes must negotiate compacts with the states to conduct Class III gaming; otherwise, they are limited to Class II gaming, providing bingo is offered in other forms or venues in that state.

The following table summarizes the major differences between a Class II and Class III video poker machine. I'll explain the information in each row in more detail so you can fully understand the differences.

Class IIClass III
How the final outcome is determinedResult of a winning pattern from an electronic bingo gameResult of a random selection of cards by a random number generator
How the odds are determinedOdds of hitting a certain pattern on a bingo cardOdds of randomly drawing cards from a 52-card deck
Does playing strategy matter?No. Results are predetermined by the pattern of the bingo game. Nothing the player does on the draw will change the outcome.Playing strategy can influence the final outcome. Players can achieve theoretical returns for any game by playing their hands perfectly.
Can a player determine the Expected Return of the game from the paytable?No.Yes.
How do you know the machine is Class II or IIILook for the small display of a bingo card on the machineIf you don't see a bingo card, it's probably Class III

How the Outcome is Determined

A Class III video poker machine has a Random Number Generator (RNG) software program that randomly selects cards from a virtual 52-card deck (assuming no wild cards). When you press the deal button, the RNG selects five cards at random, which is the initial five cards that you see on your screen. The RNG continues to shuffle the remaining 47-card deck until you decide which cards you want to hold. When you hit the draw button, the shuffling stops and the replacement cards are selected from the top of the shuffled 47 cards. By law, each card has to have the same probability of being selected on the deal and draw; therefore, the probability of selecting any card is the same as it would be if you randomly drew cards from a freshly shuffled deck of cards. The probability of getting a winning hand by this random selection process is well known (e.g., the probability of getting a royal flush is roughly once in 40,000 hands).

A video poker hand in a Class II video poker machine is not the result of an RNG outcome at the terminal level. Instead, the machine is connected to a central computer server whose function is to draw bingo balls (randomly as with an RNG.) The result of the bingo game is a 'game-ending pattern.' This is a pattern of numbers on a bingo card, such as five-in-row, four corners, round robin, etc., that ends the bingo game with a winning result and a prize. There is a specific timeframe (e.g., 20 milliseconds) in which a player who hits the start button on a bingo machine with a poker entertaining display (i.e., the deal button on his video poker machine) is entered into an electronic bingo game for that common ball draw. Each player has their own bingo card, which they can see on the interface of their player terminal (see photo of display below). The player that has the winning bingo pattern will win a monetary prize.

In addition, other patterns may award interim prizes for the corresponding bingo patterns. For example, the game of Jacks or Better has nine winning patterns (corresponding to the nine winning hands in Jacks or Better). If the winning bingo pattern results in a prize for the bingo game of, say 10 credits, then the player will end up with a poker hand that is presented as two pair on the entertaining display (which is the payout for two pair with max credits wagered).

A key point: Class II player terminals using a video poker entertaining display must involve player participation in an electronic bingo game. Therefore, you must be playing bingo against one (or more) players. You could be playing against other players playing on a video poker entertaining display or even other terminals with varying entertaining displays such as spinning reels (i.e., slot machine).

It really doesn't matter what the player interface terminal is that will display the results of a bingo game (for video poker, it's cards on a screen; for other entertaining displays, such as a slot machine, it's spinning reels). If you happen to be the only player in a location, you can't play (if you try, a message will appear on your screen, stating 'waiting for more players'). However, in some gaming jurisdictions, Class II machines in one location could be linked to another Class II bingo server in another location, so it's possible you could be playing a game of bingo against a player in a different location using a common ball draw.

Odds

In a Class II terminal using a video poker player interface, the odds of getting a winning hand are determined by the odds of the bingo pattern. Mathematicians at IGT can calculate the odds for millions of different bingo patterns on a bingo card. Therefore, theoretically, they can choose a bingo pattern that mimics the odds of getting any winning hand from a RNG in a Class III machine.

For a Class III video poker machine, the odds of selecting the winning hands from a 52-card deck can be accurately calculated. If you multiply the odds times the payout for each winning hand and sum the results, you can compute the Expected Return (ER) for the game. The ER for different video poker games and pay tables is readily available.

Playing Strategy

If you are playing a video poker machine where the cards are randomly selected by the RNG (e.g., Class III), the skill of the player can influence the outcome.

In a Class II terminal using a video poker interface, playing skill is futile because the result of your hand is already predetermined by the pattern of the winning bingo game. Therefore, deciding what cards to hold prior to hitting the draw button does nothing to improve your chances of winning. For the game of bingo, the result of the bingo game is a certain prize (i.e., payout), and you must get that prize in your video poker entertaining display outcome even if you make a 'bonehead play.' For example, suppose you are dealt the following hand:

Let's say the result of the bingo pattern is a prize of 4000 credits, which translates to a typical royal flush in video poker. However, on the draw, if you decide (knowingly or unknowingly) to hold all the cards instead of going for the royal flush, fear not. A genie will appear on the IGT entertaining display and change the 9 of spades to a 10 of clubs, giving you a royal flush hand and corresponding 4000-coin payout. (The latter payout was determined as the winning outcome of the bingo game.)

Some folks might think the 'Genie' feature on Class II video poker machines is good for novice players because it will correct a playing mistake and show them the optimum strategy (i.e., the winning hand created by the 'Genie'). Personally, I think this is an expensive way to learn the playing strategy for a video poker game. (It's better to learn the playing strategy at home on your computer using video poker training software, and then bring a strategy card with you when you play a Class III version.)

Expected Return

Players can look at the Pay Table for any Class III video poker game and know what the ER is for the game (there is plenty of information available that lists the ER for different video poker games). However, on a Class II machine, you have no idea what the ER is for the game (that's because the results are predetermined based on the game of bingo). Online casino that pay.

In addition, keep this point in mind. In many states, traditional casinos must report their return percentages to state gaming agencies and this information is often reported to the public. Since Native American tribes are a sovereign nation, their casinos are not subject to state regulation or public reporting of the return percentages on their machines.

Is it a Class II or III Machine?

Gaming

You'll know if the video poker machine you are about to play is a Class II machine if you see a display of a bingo card (such as the one below) on your video poker machine.

The Bottom Line

Class II video poker machines are bingo games that give players an entertaining display of video poker that they can relate to. There is no skill involved in playing them and the return on the game is unknown to players. Play these machines for entertainment. Class III video poker machines are a skill-based casino game where the skill of the player can influence the outcome. With a Class III video poker machine, it's relatively easy to determine the ER of the game.

Acknowledgement: I want to thank Jim Coleman from IGT for the time he spent on several phone conferences with me, and the face-to-face discussion we had at the Global Gaming Expo in Las Vegas, explaining how Class II video poker machines work.

————————————————————————————————————-

Henry Tamburin is a blackjack and video poker expert. He is the host of the smartgaming.com website and the editor of the Blackjack Insider newsletter (for a free three-month subscription, visit www.bjinsider.com/free). For a free copy of his Casino Gambling Catalog, which contains books, strategy cards, and software for video poker players, call toll free 1-888-353-3234, or visit the web store at smartgaming.com.

Introduction to Legal Gaming Classifications

Accepted legal gaming classifications are available to state gaming boards to restrict which class of slot machines can be used in a casino or other gaming area, specifically Class I thru III.

All 3 classifications are in limited use by states for non-tribal casino operators but are fully in use at all Indian gambling establishments.

At this time, only Hawaii and Utah continue to prohibit all three classifications of gaming.

Keep Reading … or Watch Instead!

Or … Listen Instead!

Find my podcast wherever you listen to audio!

Indian Gaming Regulatory Act (IGRA)

The first federal gaming structure for Indian gaming was established in 1988 with the Indian Gaming Regulatory Act, enacted as a U.S. federal law. The stated purposes of the Act include:

Class Iii Gaming In Oklahoma

  • Providing a legislative basis for the operation/regulation of Indian gaming
  • Protecting gaming as a means of generating revenue for the tribes
  • Encouraging economic development of these tribes
  • Protecting the enterprises from negative influences, such as organized crime

The Act establishes three classes of games with a different regulatory scheme for each:

Class I Gaming

Class I gaming is defined as

  1. Traditional Indian gaming as part of tribal ceremonies and celebrations
  2. Social gaming for minimal prizes

Regulatory authority over this class of gaming falls to Tribal governments and is not otherwise subject to IGRA's requirements.

Class II Gaming

Class II gaming is defined as the game of chance known as bingo, aided or not aided by any electronics, and other games similar to bingo if played at the same location.

It also applies to games played exclusively against another player rather than against the house or a player acting as a bank.

Tribal governments are the primary legal entity responsible for regulating Class II games on its lands, as long as

  • The state in which the Tribe has located permits such gaming for any purpose
  • The Tribal government adopts a gaming ordinance approved by the National Indian Gaming Commission

Tribal governments are responsible for regulating class II gaming with Commission oversight. The Act specifically excludes slot machines or electronic facsimiles of any game of chance from the definition of class II games.

Class III Gaming

Class III gaming is generally referred to as casino-style gaming. It has a broad definition and includes all forms of gaming not specifically called out as Class I or II.

Games commonly played at casinos clearly fall into the Class III category, including

  • slot machines
  • blackjack
  • craps
  • roulette
  • wagering games
  • electronic facsimiles of any game of chance

As restricted by the IGRA, before a Tribe can lawfully conduct Class III gaming, these conditions must be met:

Class Iii Gaming Machines

  • The particular form of Class III gaming the Tribe wants to conduct must be permitted in the state the Tribe is located.
  • The Tribe and state must have negotiated a compact approved by the Secretary of the Interior, or the Secretary must have approved regulatory procedures, a so-called Tribal-State Compact.
  • The Tribe must have adopted a Tribal gaming ordinance approved by the Chairman of the Commission.

The regulatory scheme for Class III gaming is complex, with key functions for approval authority resting with several organizations at the federal, state, Commission, and Tribal levels.

Class Iii Gaming

Summary of Legal Gaming Classifications

Class Iii Gaming Compact

Accepted legal gaming classifications are available to state gaming boards to restrict which class of slot machines can be used in a casino or other gaming area, specifically Class I (tribal ceremonies), Class II (bingo), and Class III (everything else). Here's a list of specifically-named games with their associated Class.

All three classifications are in limited use by states for non-tribal casino operators but are fully in use at all Indian gambling establishments. At this time, only Hawaii and Utah continue to prohibit all three classifications of gaming.

Class Iii Gaming Florida

Related Articles from Professor Slots

Other Articles from Professor Slots

  • Previous: State Gaming Regulations and What You Need to Know
  • Next: 7 Advantages of Players Clubs for Playing Slots

Have fun, be safe, and make good choices!
By Jon H. Friedl, Jr. Ph.D., President
Jon Friedl, LLC





broken image